Objective/s

(Chance and Data)

Teaching Strategies, Activities and Personal Management Notes

Resources

·     to create and use a spinner with two equal outcomes

·     to understand that theoretical outcomes are more closely approximated when the number of trials are increased

Activity 10

·   At this site, students will create a spinner with two equal outcomes.  They should make these colours red and blue.  Students should hit the ‘Record Results’ button on the site and experiment with a small number of trials, e.g. 10, 20, 30, 50.  Highlight the inconsistency of the results and the unexpected results.  (Note:  the board game is not accessed during this experimental stage.)

·   Secondly, students will use the same spinner using 999 (this is the maximum input number) trials.  A histogram will display their results.  The hare is ‘blue’;  the tortoise is ‘red’.  Move forward on the board game accordingly (2 places for a win, 1 place for a tie).  Repeat 999 trials 3 times more, each time moving your counter on the board game.
http://nlvm.usu.edu/en/nav/frames_asid_186_g_2_t_5.html?open=activities

 


 

Instructions for Students

Link to Use

Activity 10

·     At this site, you will create a spinner with two equal outcomes.  Use the colours red and blue.  Hit the ‘Record Results’ button on the site and experiment with a small number of trials, e.g. 10, 20, 30, 50.  You will notice that the results are not always as expected.  At this stage, don’t use the board game for your results. 

·     Secondly, use the same spinner, but use 999 (this is the maximum input number) trials.  A histogram will display your results.  The hare is ‘blue’;  the tortoise is ‘red’.  Move forward on the board game accordingly (2 places for a win, 1 place for a tie).  Repeat 999 trials 3 times more, each time moving your counter on the board game.  You get to move 4 times altogether.
http://nlvm.usu.edu/en/nav/frames_asid_186_g_2_t_5.html?open=activities

 

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