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Objective/s (Chance
and Data) |
Teaching Strategies, Activities and Personal
Management Notes |
Resources |
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· to
create and use a spinner with two equal outcomes · to
understand that theoretical outcomes are more closely approximated when the
number of trials are increased |
· At this site, students
will create a spinner with two equal outcomes. They should make these colours red and blue. Students should hit the ‘Record Results’
button on the site and experiment with a small number of trials, e.g. 10, 20,
30, 50. Highlight the inconsistency
of the results and the unexpected results.
(Note: the board game is not
accessed during this experimental stage.) · Secondly, students will
use the same spinner using 999 (this is the maximum input number)
trials. A histogram will display
their results. The hare is
‘blue’; the tortoise is ‘red’. Move forward on the board game accordingly
(2 places for a win, 1 place for a tie).
Repeat 999 trials 3 times more, each time moving your counter on the
board game. |
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Instructions for Students |
Link to Use |
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Activity 10 · At this site, you will
create a spinner with two equal outcomes.
Use the colours red and blue.
Hit the ‘Record Results’ button on the site and experiment with a
small number of trials, e.g. 10, 20, 30, 50.
You will notice that the results are not always as expected. At this stage, don’t use the board game for
your results. · Secondly, use the same
spinner, but use 999 (this is the maximum input number) trials. A histogram will display your
results. The hare is ‘blue’; the tortoise is ‘red’. Move forward on the board game accordingly
(2 places for a win, 1 place for a tie).
Repeat 999 trials 3 times more, each time moving your counter on the
board game. You get to move 4 times
altogether. |