Objective/s

(Chance and Data)

Teaching Strategies, Activities and Personal Management Notes

Resources

·   to create and use spinners with multiple outcomes

·   to identify combinations of outcomes to achieve equal chances

·   to understand that theoretical outcomes are more closely approximated when the number of trials are increased

 

Activity 11

·         At this site, students will build four spinners, each with equal outcomes for ‘blue’ and ‘red’.

o        The first spinner built should have two sectors, one red, one blue, with equal outcomes.  Spin 1000 trials.  The hare is ‘blue’;  the tortoise is ‘red’.  Move forward on the board game accordingly (2 places for a win, 1 place for a tie). 

o        The second spinner built should have four sectors.  Using only the colours red and blue, students should build the spinner with equal outcomes for both colours.  Spin 1000 trials.  The hare is ‘blue’;  the tortoise is ‘red’.  Move forward on the board game accordingly (2 places for a win, 1 place for a tie). 

o        The third spinner built should have six sectors.  Using only the colours red and blue, students should build the spinner with equal outcomes for both colours.  Spin 1000 trials.  The hare is ‘blue’;  the tortoise is ‘red’.  Move forward on the board game accordingly (2 places for a win, 1 place for a tie). 

o        The fourth spinner built should also have six.  Using only the colours red and blue, students should build the spinner with equal outcomes for both colours (they should be able to arrange the colours differently to the previous spinner).  Spin 1000 trials.  The hare is ‘blue’;  the tortoise is ‘red’.  Move forward on the board game accordingly (2 places for a win, 1 place for a tie). 

http://learningplace.eq.edu.au/cx/resources/item/tlflo/f6ff985f-66fc-2e58-8002-15163a47928a/2/ViewIMS.jsp (Spinners:  Basic Builder)

 

            


 

Instructions for Students

Link to Use

Activity 11

·         At this site, you will build four spinners, each with equal outcomes for ‘blue’ and ‘red’.

o        The first spinner built should have two sectors, one red, one blue, with equal outcomes.  Spin 1000 trials.  The hare is ‘blue’;  the tortoise is ‘red’.  Move forward on the board game accordingly (2 places for a win, 1 place for a tie). 

o        The second spinner built should have four sectors.  Using only the colours red and blue, you should build the spinner with equal outcomes for both colours.  Spin 1000 trials.  The hare is ‘blue’;  the tortoise is ‘red’.  Move forward on the board game accordingly (2 places for a win, 1 place for a tie). 

o        The third spinner built should have six sectors.  Using only the colours red and blue, you should build the spinner with equal outcomes for both colours.  Spin 1000 trials.  The hare is ‘blue’;  the tortoise is ‘red’.  Move forward on the board game accordingly (2 places for a win, 1 place for a tie). 

o        The fourth spinner built should also have six.  Using only the colours red and blue, you should build the spinner with equal outcomes for both colours (arrange the colours differently to the previous spinner).  Spin 1000 trials.  The hare is ‘blue’;  the tortoise is ‘red’.  Move forward on the board game accordingly (2 places for a win, 1 place for a tie). 

http://learningplace.eq.edu.au/cx/resources/item/tlflo/f6ff985f-66fc-2e58-8002-15163a47928a/2/ViewIMS.jsp (Spinners:  Basic Builder)

 

            

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