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Objective/s (Chance
and Data) |
Teaching Strategies, Activities and Personal
Management Notes |
Resources |
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· to
recognize numbers in a chosen range · to
understand that theoretical outcomes are more closely approximated when the
number of trials are increased |
· At this site, students
will generate random numbers. Students should first choose half the numbers
between 1 and 99, e.g. one student may choose 1-49 and the other 50-99. They should key in the following
values: min. 1; max. 99;
how many? 20; unique; font size 30, then key ‘go’. They then analyse the results. The student with the most numbers in their
chosen range is the winner. Let
students play around with this site, choosing different ranges, e.g. 1-999,
1-9999 and 1-99999. They should do
this activity 4 times in total, each time moving forward on the board game
accordingly (2 places for a win, 1 place for a tie).
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Instructions for Students |
Link to Use |
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Activity 14 · At this site, you will
generate random numbers. First choose
half the numbers between 1 and 99, e.g. one of you may choose 1-49 and the
other 50-99. Key in the following
values: min. 1; max. 99;
how many? 20; unique; font size 30, then key ‘go’. Analyse the results. The player with the most numbers in your
chosen range is the winner. Play
around with this site, choosing different ranges, e.g. 1-999, 1-9999 and
1-99999. You should do this activity
4 times in total, each time moving forward on the board game accordingly (2
places for a win, 1 place for a tie).
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