Objective/s

(Chance and Data)

Teaching Strategies, Activities and Personal Management Notes

Resources

·   to recognize numbers in a chosen range

·   to understand that theoretical outcomes are more closely approximated when the number of trials are increased

Activity 14

·   At this site, students will generate random numbers. Students should first choose half the numbers between 1 and 99, e.g. one student may choose 1-49 and the other 50-99.  They should key in the following values:  min. 1;  max. 99;  how many? 20;  unique;  font size 30, then key ‘go’.   They then analyse the results.  The student with the most numbers in their chosen range is the winner.  Let students play around with this site, choosing different ranges, e.g. 1-999, 1-9999 and 1-99999.  They should do this activity 4 times in total, each time moving forward on the board game accordingly (2 places for a win, 1 place for a tie).
http://www.mape.org.uk/activities/ (scroll down to ‘Random Number Generator’)




(scroll down to Random Number Generator)


 

Instructions for Students

Link to Use

Activity 14

·   At this site, you will generate random numbers.  First choose half the numbers between 1 and 99, e.g. one of you may choose 1-49 and the other 50-99.  Key in the following values:  min. 1;  max. 99;  how many? 20;  unique;  font size 30, then key ‘go’.   Analyse the results.  The player with the most numbers in your chosen range is the winner.  Play around with this site, choosing different ranges, e.g. 1-999, 1-9999 and 1-99999.  You should do this activity 4 times in total, each time moving forward on the board game accordingly (2 places for a win, 1 place for a tie).
http://www.mape.org.uk/activities/ (scroll down to ‘Random Number Generator’)




(scroll down to Random Number Generator)

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